Understanding the impact of digital media has never been more pressing with the fast-paced development of new technologies and AI-driven applications. Youth are considered particularly vulnerable to harmful effects of digital media, and concerns have been raised about the negative impact of digital media on youth’s attention and well-being.
However, researchers have struggled with the same conundrum since the rise of mass media more than 100 years ago: While anecdotal evidence documents the profound influence of digital media, empirical evidence is limited and points towards minimal effects. This discrepancy has hampered policy advice and has left the public confused about the true impact of digital media on youth.
This project proposes a fundamentally new view on media effects. The core idea is that media effects stabilize over time and are therefore difficult to detect with traditional methods. The project will test this new framework with innovative (controlled) field trials that employ a unique mix of subjective and objective measures. This project will test the impact of digital technologies on first-time users – that is, children who receive a smartphone or video game console for the very first time. Specifically, the project will examine to what extent acquiring a smartphone or game console changes the way children spend their time, and its impacts on attention and well-being.
This four-year project is funded by a NWO Vidi grant awarded to Susanne Baumgartner and is part of the Youth and Media Entertainment Programme Group of the Department of Communication Science. In our programme group, we explore the role of communication technologies in everyday life studying traditional and new forms of entertainment media. Building on a media psychological orientation, the programme group focuses in particular on children and adolescents. The team will consist of a PhD student, dr. Susanne Baumgartner, dr. Sindy Sumter, and dr. Ine Beyens.
Understanding the impact of digital media has never been more pressing with the fast-paced development of new technologies and AI-driven applications. Youth are considered particularly vulnerable to harmful effects of digital media, and concerns have been raised about the negative impact of digital media on youth’s attention and well-being.
However, researchers have struggled with the same conundrum since the rise of mass media more than 100 years ago: While anecdotal evidence documents the profound influence of digital media, empirical evidence is limited and points towards minimal effects. This discrepancy has hampered policy advice and has left the public confused about the true impact of digital media on youth.
This project proposes a fundamentally new view on media effects. The core idea is that media effects stabilize over time and are therefore difficult to detect with traditional methods. The project will test this new framework with innovative (controlled) field trials that employ a unique mix of subjective and objective measures. This project will test the impact of digital technologies on first-time users – that is, children who receive a smartphone or video game console for the very first time. Specifically, the project will examine to what extent acquiring a smartphone or game console changes the way children spend their time, and its impacts on attention and well-being.
This four-year project is funded by a NWO Vidi grant awarded to Susanne Baumgartner and is part of the Youth and Media Entertainment Programme Group of the Department of Communication Science. In our programme group, we explore the role of communication technologies in everyday life studying traditional and new forms of entertainment media. Building on a media psychological orientation, the programme group focuses in particular on children and adolescents. The team will consist of a PhD student, dr. Susanne Baumgartner, dr. Sindy Sumter, and dr. Ine Beyens.
You will be part of a larger project that investigates the effects of digital technologies on children and adolescents who use these technologies for the first time. Specifically, the project will examine whether and how these technologies influence children’s attention and well-being. In this project, data collection will be based on 1) a randomized controlled field trial among novice video game players, and 2) a longitudinal field study among novice smartphone users. As a Postdoc you will be involved in the data collection of both projects and will work in close collaboration with the other team members.
During this project, you will:
Design and conduct two (controlled) longitudinal field experiment which examine the effects of digital technologies on children. These studies will last 6 – 12 months and will be conducted in the field (i.e., by visiting families or schools)
Apply advanced longitudinal data analysis techniques
Write up academic papers for publications in high-impact scientific journals and presenting them at (inter)national conferences.
Co-supervise a PhD student working on this project
You have:
A PhD degree in communication science or a related social-science field (e.g., psychology, educational sciences, etc.), or expect to obtain it soon;
A demonstrated interest in media effects research;
A demonstrated interest in quantitative methods and the ability to self-teach new techniques; experience with longitudinal data analyses is a plus;
Skills and willingness to handle complex datasets;
Outstanding organizational skills, as well as flexible attitude;
Enthusiasm to communicate with children and families;
Excellent spoken and written English skills with proficiency in Dutch or a willingness to learn Dutch.
You are:
Curious, creative, and interested in learning from different disciplines
Eager to learn new digital data collection methods and new data analytical skills
Resilient in the face of challenges that come with new methodological approaches
Able to balance the demands of several tasks successfully
Organized, flexible, and demonstrate attention to detail
Able to work independently, and you have a pro-active attitude
Able to work in a team and contribute to its work; you are a team player and communicate effectively
The planned starting date for this project is September 1, 2025. The position concerns temporary employment of 30,40 hours for a maximum term of four years. The initial employment is for one year. Following a positive assessment and barring altered circumstances, this term will be extended by a maximum of 36 months. This is a 80% position (.8 fte). We will put together a curriculum which will also include the opportunity to attend training courses and both national and international events. For this position, the University Job Classification profile “Researcher” applies.
You will be part of a larger project that investigates the effects of digital technologies on children and adolescents who use these technologies for the first time. Specifically, the project will examine whether and how these technologies influence children’s attention and well-being. In this project, data collection will be based on 1) a randomized controlled field trial among novice video game players, and 2) a longitudinal field study among novice smartphone users. As a Postdoc you will be involved in the data collection of both projects and will work in close collaboration with the other team members.
During this project, you will:
Design and conduct two (controlled) longitudinal field experiment which examine the effects of digital technologies on children. These studies will last 6 – 12 months and will be conducted in the field (i.e., by visiting families or schools)
Apply advanced longitudinal data analysis techniques
Write up academic papers for publications in high-impact scientific journals and presenting them at (inter)national conferences.
Co-supervise a PhD student working on this project
You have:
A PhD degree in communication science or a related social-science field (e.g., psychology, educational sciences, etc.), or expect to obtain it soon;
A demonstrated interest in media effects research;
A demonstrated interest in quantitative methods and the ability to self-teach new techniques; experience with longitudinal data analyses is a plus;
Skills and willingness to handle complex datasets;
Outstanding organizational skills, as well as flexible attitude;
Enthusiasm to communicate with children and families;
Excellent spoken and written English skills with proficiency in Dutch or a willingness to learn Dutch.
You are:
Curious, creative, and interested in learning from different disciplines
Eager to learn new digital data collection methods and new data analytical skills
Resilient in the face of challenges that come with new methodological approaches
Able to balance the demands of several tasks successfully
Organized, flexible, and demonstrate attention to detail
Able to work independently, and you have a pro-active attitude
Able to work in a team and contribute to its work; you are a team player and communicate effectively
The planned starting date for this project is September 1, 2025. The position concerns temporary employment of 30,40 hours for a maximum term of four years. The initial employment is for one year. Following a positive assessment and barring altered circumstances, this term will be extended by a maximum of 36 months. This is a 80% position (.8 fte). We will put together a curriculum which will also include the opportunity to attend training courses and both national and international events. For this position, the University Job Classification profile “Researcher” applies.
This project is part of a larger team studying the long-term effects of digital media. The team will consist of a PhD student, dr. Susanne Baumgartner, dr. Sindy Sumter, and dr. Ine Beyens. This project is closely embedded within the Youth and Media Entertainment programme group at the Amsterdam School of Communication Research (ASCoR), and will benefit from the expertise of the digital communication methods lab.
This project is part of a larger team studying the long-term effects of digital media. The team will consist of a PhD student, dr. Susanne Baumgartner, dr. Sindy Sumter, and dr. Ine Beyens. This project is closely embedded within the Youth and Media Entertainment programme group at the Amsterdam School of Communication Research (ASCoR), and will benefit from the expertise of the digital communication methods lab.
If you recognize yourself in this profile and are interested in the role, we look forward to receiving as one bundled PDF file::
your motivation letter (max 1.5 pages)
CV
A writing sample (preferably a published article) that you consider illustrative of your abilities/interests
You can apply via the red button until April 30, 2025. Interviews will take place at the end of May / beginning of June, 2025. In case of equal qualifications, internal candidates will be given preference over external candidates.
For questions about the vacancy, you can contact: [email protected]
If you recognize yourself in this profile and are interested in the role, we look forward to receiving as one bundled PDF file::
your motivation letter (max 1.5 pages)
CV
A writing sample (preferably a published article) that you consider illustrative of your abilities/interests
You can apply via the red button until April 30, 2025. Interviews will take place at the end of May / beginning of June, 2025. In case of equal qualifications, internal candidates will be given preference over external candidates.
For questions about the vacancy, you can contact: [email protected]
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